Becoming a professional 3D animator isn’t something that’s usually, like any profession or career, achieved in just a few weeks, months or even years. It’s a career path that takes a great deal of love and dedication to the art form, but if you love it then it’s going to be completely worth it.
You’ll find out very quickly if character animation is something you want to pursue; it’s at times frustrating, confusing and, above all, difficult. But it can also be the most rewarding art form, as you get to be the one to breathe life into your characters and make your ideas a reality for others to enjoy. If you have the passion for it, nothing can hold you back.
This article will give you an understanding of what it takes to become a 3D animator, as well as the steps to get you there successfully.
The Job of a 3D Animator
A 3D animator’s job is to bring inanimate 3D objects to life through movement. It’s up to you, as the animator, to make these objects feel like they are alive and breathing. 3D animators can be found in everything from video games, movies, television and commercials. If there are 3D elements, chances are there’s a 3D animator there to bring them to life.
Some great examples of 3D animation are in just about every single 3D animated movie since Toy Story. Those characters are just computer data, but you wouldn’t believe it when watching it would you? To anyone watching, those characters are alive and thinking. It’s the animator’s job to make the audience forget that these 3D objects aren’t actually real. You can think of the 3D animator as the puppeteer pulling the strings on the puppet.
The Characteristics of a 3D Animator
Animators need to be patient. As mentioned earlier, animation isn’t something learned overnight; it can take a year or even longer before you can really start getting the chops for it. So be patient with yourself and with the overall animation process. Animation takes a very long time to learn, and it also takes a very long time to do well. You may be working on a single ten-second long animation for weeks and weeks, but that’s often what it takes to create great animation. It should never be rushed.
Have you ever been outside and noticed someone walking in the most unique way? Sure, all people walk differently, but this person might have had a certain step to their walk that made it that much more interesting. If so, then that’s good! Because animators should always enjoy studying life. After all, animators must bring 3D objects to life. The best way to get inspiration is to study real life.
Animators often see the world much differently than your average person. For instance, if an animator sees someone interesting waiting in line at the movies they might take mental notes on everything about them from their posture, their movements to the way they talk. Whereas a person unfamiliar with animation would probably not even take a second glance at them. Animators are really still kids at heart. Whether they’re animating a fight between two Transformers or animating Spider-Man in the latest movie, the animators get to come up with these unique moves that they’ve probably had in their mind since they were young. While animation is difficult, it’s extremely fun and often requires you to find your inner child again. If you’ve ever found yourself play sword fighting with your younger nephew and realized you’re enjoying it more than they are, then you probably have the animation chops!
The Technical Skills of a 3D Animator
When it comes to 3D animation, it’s important to have the technical skills. Of course, the computer doesn't create great animations automatically; the animator does. That being said, you’re still going to be in a complex piece of animation software like Maya, so you’ll need to spend the time to learn the software. Even though a 3D application is simply a tool for you to animate with, you still need to learn how to use that tool, because software like Maya is more complex than a pencil and paper.
A great place to start is with introductory animation tutorials like Introduction to Animation in Maya or Introduction to Animation in 3ds Max. With these tutorials, you’ll be able to get up and running and comfortable with the software so you can spend more time animating.
Know Your Path
Knowing the path you want to take is very important. Do you want to work on animated movies like Pixar and DreamWorks produce? Do you want to work on movies like Transformers and Avengers? Or maybe you want to get into games? Whatever the case may be, you need to know your end goal.
Each industry is typically looking for a different style of animation. That being said, you also don’t want to start off by just animating big fight scenes because you want to work on Transformers. Instead, you should be learning the fundamentals of animation, and then you can cater your demo reel to these different types of jobs when your skills get up to that level.
Know Where to Start
Whether you want to work in movies or games, starting with the basics is the most important step. Get every book on animation you can find,The Illusion of Life, Timing for Animation, The Animator’s Survival Kit. These are all books created for 2D animation, but still apply to 3D animation. Each book teaches the core fundamentals of animation from the pioneers who refined it into an amazing art form. Study these over and over and most importantly learn the 12 principles of animation, which are the core techniques for creating great animations.
Know Where to Learn
A great way to enhance your skills is to find a community to share your work and find other animators like yourself. One of the best ways to learn is to get feedback on your work. It may be hard to get constructive criticism at first, but the more you do it the more you’ll get use to it, and you’ll quickly see how beneficial it is in pushing your skills further.
A great place to do this is with an animation site like youanimator.com which is a community built website designed by animators for the sole purpose of giving constructive feedback. You can upload your animations to the site and other animators, like yourself, can give critiques on your shot by drawing directly on top of the video. The great thing about this site is you must also give critiques to other peoples work in order to receive feedback on your own work. This is beneficial because you’ll start to grow an eye for spotting problem areas in your own work by giving feedback on other animator’s shots.
Learn to Act
Animators are essentially actors; it’s up to you to create all the movements for the character. So learning to act is paramount. This doesn’t mean you have to join acting classes. Of course, that would be beneficial, but you can study acting through books and movies.
As an animator, you’ll typically be given a simple line of dialogue, and you must create all the actions and movements the character is going to take. You have to come up with the acting, and your own emotions will show through the character. If you have bad acting skills, it’ll translate into bad animation.
Learn Body Mechanics
Another important thing you’ll need to master is body mechanics. In order to create believable animation, you need to understand how the human body moves, as well as how animals move. One of the best ways to do this is to go outside and shoot video reference.
How does a person swing their arms when they walk? When do the weight shifts occur in a run? Having an understanding of these real-world principles will ensure that your animations are believable. You should build up a whole library of reference you can pull from when working on your next animation.
Learn Good Communication Skills
As an animator, you’re going to need good communication skills as you work with many different departments. Creating a film, commercial or game is a very collaborative effort. You’ll need to be able to communicate your concerns and ideas clearly to your peers.
For instance, you might be working with a team of animators all tasked with the job of animating several sequences together. You’ll need to communicate how each individual shot is going to translate to the next in order to make it come together and feel like it was an entire sequence animated by a single person. While creating animations is one animator’s job, the production process is a team effort.
Practise, Practise, Practise
In order to become a successful animator, it really comes down to practice. As mentioned before, animation isn’t something learned overnight. It’s arguably one of the most difficult aspects within a 3D pipeline. It’ll take lots of trial and error and most likely some frustration.
You may have heard before that it takes a thousand bad drawings to get to those good drawings. The same goes for animation. The best thing you can do is just practice. Practice implementing the animation principles over and over and always find ways to push yourself further.
As an animator, you should have a willingness to learn and be eager to learn new things as well. Animation is never something that’s truly mastered; there are always new things to discover. It’s never good to become complacent. Find new ways to enhance your skills, whether it’s animating a type of creature you’ve never tried before or taking on a more subtle acting shot you’re not use to.
If you think you’ve got the creative juices Umzobo will give you a chance to join our Task Team just so you can get a fuzzy experience!
Level Your Expectations and Exceed Everyone Else’s
It’s important to keep in mind that you might not get the most amazing shots at your first job. You’ll likely need to prove yourself. So be willing to take on any shot no matter how small it may be. The animation supervisors will want to see how you handle yourself and how well you do on these simpler shots before giving you more complex ones.
For example, your first animation at a studio may be a quick little 24 frame clip of something like a hand opening a door or a character turning to look at something else. Yeah, they might not be the animations the audience will gawk over, like a shot where you need to animate fighting robots, but you need to approach every shot you do like it is.
Don’t look at those animations or those shots the experienced animators give to the new guys so they don’t have to do them as boring. Approach it like it’s the most important shot in the film. For each shot you do, the supervisors will see your eagerness and skill. Eventually more complex and exciting shots will be sent your way, but most likely not right off the bat.
You also need to remember that when you start animating professionally you’re not animating for yourself anymore. When you were learning, you were animating your own shots, your own ideas. As you begin working at a studio, especially in movies, you’re animating for the director now. You’re bringing their project to life and it’s up to you to make their idea and vision a reality.
That’s not to say you shouldn’t bring your own ideas to the table, because you will be, but you need to be able to take feedback and criticism well. If the director doesn’t like one of your choices and tells you to go in a different direction, chances are you will need to.